Torque()
Assets 에 새폴더 생성 새 스크립트 생성 public class PlayerController : MonoBehaviour { [SerializeField] float torqueAmount = 1f; Rigidbody2D rb2d; // Start is called before the first frame update void Start() { rb2d = GetComponent(); } // Update is called once per frame void Update() { if(Input.GetKey(KeyCode.LeftArrow)) { rb2d.AddTorque(torqueAmount); } else if(Input.GetKey(KeyCode.RightArrow)) { rb2d.AddTo..
2023.03.15